An atmospheric interior scene created for my tech art demo I am planning to teach in the Fall 2026 Semester. Built in Unreal Engine 5, this environment focuses on real-time lighting performance, dense geometric detail, and dynamic material shaders to set a tense, moody atmosphere.
Short cinematic clip highlighting atmospheric lighting, rain effects outside the window, and environmental ambiance in real time
Feature Comparison (Nanite & Lumen): Side-by-side demonstration showing the scene with Nanite and Lumen toggled OFF versus ONy
In-Game Perspective (Cold Sweat)
Glass & Rain Material Shader