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Real-Time Water Shader and Scene Optimization

An atmospheric interior scene created for my tech art demo I am planning to teach in the Fall 2026 Semester. Built in Unreal Engine 5, this environment focuses on real-time lighting performance, dense geometric detail, and dynamic material shaders to set a tense, moody atmosphere.

Final rendered shot

Final rendered shot

Short cinematic clip highlighting atmospheric lighting, rain effects outside the window, and environmental ambiance in real time

Performance & Nanite Optimization: Visualizing the high-poly 3D scanned mesh (615K tris), real-time FPS impact (+58% gain), and Nanite cluster density (<5000 clusters), maintaining a healthy performance load

Performance & Nanite Optimization: Visualizing the high-poly 3D scanned mesh (615K tris), real-time FPS impact (+58% gain), and Nanite cluster density (<5000 clusters), maintaining a healthy performance load

Feature Comparison (Nanite & Lumen): Side-by-side demonstration showing the scene with Nanite and Lumen toggled OFF versus ONy

In-Game Perspective (Cold Sweat)

Glass & Rain Material Shader